The game introduces the concept of wall splats due to the presence of walled arenas, which is retained in its successors, and Free Floor Fighting, which is not. Completely reworks the graphics and character designs a line can be drawn between this game and Tekken Tag Tournament, so all future installments owe their art direction to Tekken 4. Released in 2001 for the arcades and 2002 for PS2. Released in 2011 as part of the Tekken Hybrid collection.
The console port is the first iteration of the series in a sixth generation console and shows it the graphics, lighting, details, and music are enhanced. The game also introduces "Rage" (known as "Netsu" in-game), wherein the reserve character will gain a momentary stat increase if the main is sufficiently damaged as an incentive for them to tag it will not be featured again until Tekken 6. The player is encouraged to perform tag team combination attacks as part of their repertoire. A Dream Match Game with Tag Team mechanics, each battle is 2 vs 2. Released in 1999 for the arcades and 2000 for PS2.